One reason for the growth of this industry is the increase of mobile device usage to the point that it has surpassed desktop PC usage, as Forbes mentions. Following the jobs means being able to focus your programming skills on to the mobile device market.
Apple, Android, and Windows do not play well together. If you are going to become a mobile device programmer, you may need to learn more than one platform or specialise in only one of the systems. iOS is the platform that Apple products use. iPhones and iPads are programmed in the Objective-C language in a Cocoa framework, as Code Conquest points out. Objective-C is an offspring of C programming and uses the same syntax, so if you can program in C, you are most of the way there when it comes to programming in Objective-C. Since Apple wants people to make apps for their products, they have a pretty robust developer’s page for people with a good working knowledge of software development.
Apple’s mirror image twin in the mobile device industry is Android. Android uses a Java based programming language and uses the Android SDK integrated development environment. Like Apple, Android has its developer’s page. This page is more tutorial based and, for the ideal learner, is everything that you would need to create your first app for Android.
Java and mobile development jobs are the most difficult to fill in the tech industry, according to Network World. This makes learning Java a must for any would-be programmer. It should be your first task. Most colleges offer Java programming as part of a major or as a standalone certificate course.
Windows is still on the top of the computer operating food chain. Programming for Windows 8 requires a working environment like Visual Studio, which is free. From there, you can choose between web languages like HTML or CSS, and traditional programming languages like Visual Basic and C++. If you are just learning how to program, C++ would be a great place to start. The syntax is relatively easy to understand and the coding structure is the basis for most of the other language’s hierarchy.
The UK based job search company Jobapplications.co.uk has an interview advice section. Several of the companies that offered advice said the same thing; know your industry. Game developers are a completely different breed than a banking app programmer, even if they are coding in the same language. Like writing a song or penning a script, an app developer must know his audience. Mobile devices are a conduit between a company and a consumer. Good app development means that you must understand the needs of both the client and the user. A good programmer will use this knowledge and his creativity to weave together irresistible and functional applications that everyone will need.
The latest stats on enterprise tablet adoption give the iPad a staggering lead over Android. Windows tablets were not covered.
In its just-releasd quarterly mobility report, Good Technology shows the iPad with 91.4% of tablet activations in the enterprise .
The results actually reflect a slight increase for the iPad from last quarter, confirming its popularity in large companies.
Financial services was by far the leading industry sector for iPad activations, accounting for 46% of tablet activations in the quarter.
The only other sectors to reach double figures in tablet activations were Business & Professional Services (19.6%) and Manufacturing (11.6%).
See the full report on our friends at Tab Times
On the day our technical team streamed to 250 iPads at the Park Plaza, London hotel. It was safe to say we were extremely pleased with the turnout, the delegates had an immersive experience by seeing the projected presentation streamed directly to their iPads in a Live up to the minute environment.
The full iPad technology consisted of:
- Rented iPads for each delegate
- Registration desk using iPad technology for quick check in’s and delegate information
- Streaming software to for the iPads
- Voting and LIVE comments submission features
- Data collection of all comments and votes
Not only that, Deloittes delegates were also able to send in LIVE comments and were able to submit a LIVE vote on particular slides that were all published to the projected image and the iPads simultaneously! We also were also asked to stream a LIVE twitter style (moderated) stream of questions coming in from the delegates to two side screens for higher interaction within the venue.
iPad technology at events is becoming intuitive, lower cost and is by far the way to captivate your audience whilst taking your events into the future. Make your events completely paperless using iPad technology and engage with them and make it a memorable event.
We now have now proven success of working with:
- Premier foods
+ Many more
If you would like to see how we have shifted our clients from paper to iPad technology at events, then feel free to contact one of our iPad consultants for a FREE demo onsite, or remotely and let show you how your event can benefit from iPad technology.
We look forward to hearing from you soon.
Call 0203-551 9997
2013 proved a banner year for the video gaming industry, while 2014 appears poised to return even greater dividends. Gartner reports that the global gaming industry will reach over $100 billion in sales within five years. It’s not necessarily a rising tide that’s lifting every boat, however, since traditional gaming outlets for consoles and PCs have stagnated, mobile gaming has risen meteorically, as Geekaphone and Snapsort 01 highlight. What lies ahead for the precarious balance of power between video games and mobile games?
When you look at the strict sales for each category of game platforms, the odds favor mobile games drastically. The popularity of smart phones and tablets has never been higher. A UN world report noted that more persons across the globe have access to a smart phone than have access to plumbing. That’s more a commentary on global sanitation, but compare it with GameIndustry’s report that the last-gen Wii outsold the Wii U during the first few months of the new-gen console’s sales life. The bottom line becomes clear: consumers want cell phones much more than they want video game consoles.
A direct comparison of mobiles sold and video game consoles sold doesn’t paint the entire picture. After all, both can be used for many entertainment purposes other than games, but the number of actual games sold illuminates the divide. Gartner projects that the sales of mobile games will double from 2012 to 2015, while console and PC game sales do no better than 50%, and handheld games face a critical loss of 50%. What’s more, mobile games will outsell every other category other than console games by 2015.
Aside from the popularity of cell phones themselves, what makes gaming on a mobile so appealing? There are plenty of reasons, such as convenience and cost, but a major factor lies in the capacity to share the experience with friends. It’s not a new experience — you could play two-player mode on the original Pong, after all. However, mobile games give a degree of connection to social media integration that PC and console gaming have yet to achieve. For instance, players can compare performance on mobile-enabled iWin.com hidden object games across Facebook, showing off their scores and achievements in the search for digital bragging rights.
What direction will mobile games take in the next years as they attempt to edge into the market niche of traditional video games? One big factor, microtransactions, may drive the profit margins of triple-A and indie game developers alike. These in-game purchases allow game developers to make almost pure profit off of the sale of a few pixel’s worth of weapons, cosmetics, upgrades, and other items, while keeping the base cost of the game low for consumers. EA recently announced at a Morgan Stanley technology conference that their business model will focus heavily on microtransactions, according to Seeking Alpha. Microtransactions developed for mobile games — such as purchasing more bombs in Angry Birds — but soon became a smash hit on traditional video game platforms as well. Casual and hardcore gamers alike will certainly see more of them in the near future.
Steve Jobs was right when he declared the iPhone a revolutionary product. It redefined the smartphone category and put a powerful computer in the hands of more than a billion people around the world.
Can you believe 7 years has passed of the iPhone? Time flies with good technology, and its amazing to see the App market has now exploded and is set to hit bigger revenue streams in 2014 than ever before.
This article from CNET explains the full cycle of how Steve Jobs actually released the first iPhone that quite frankly wasn’t ready for market, the device crashed, had many bugs and was actually a failure! As always Steve Jobs pulls it off.
Read the full article from our friends at CNET
Apple look like they have had their best year in 2013!
iPhone and iPad users downloaded 800 pieces of software every second in the last 12 months, equating to £7.9billion market value, staggering.
Apple’s senior vice president of internet software and services, Eddy Cue, revealed customers spent £609million on apps in December alone.
Please read more here from our friends at Metro News:
The Bring Your Own Device (BYOD) office policy is poised to continue its breakout among companies large and small in the near future. Perks like the company not needing to supply employees with mobile devices and employees being able to utilize mobile customization are allowing the trend to grow at a rapid pace. SMB Nation reports that a BYOD environment results in an extra 37 minutes of productivity per employee per week, so the race is on for businesses to develop their own programs and apps for a mobile company system. What else makes BYOD such a great choice for businesses?
Forbes magazine concluded the astronomical growth in mobile development (50 percent increase in the past year) means 2013 will be remembered as the “year of the app” as software developers aim to bring together comprehensive mobile systems that can be accessed by any user’s tablet or phone. Only a year ago, these mobility apps could only let a BYOD user access company email and calendars; today, the same user can do anything from access cloud documents to design a new logo with the company app library they can access on their personal platform. Where IT once had to adjust to every new device and every operating system, today you can connect enterprise mobility mobile devices regardless of brands, age and performance.
The rise in all-inclusive BYOD platforms does not mean that a mobile platform should restrict itself strictly to apps. Indeed, writes AppTechNews, some of the biggest stories from mobile enterprise platforms do not involve apps at all, but the push-button features of BYOD platforms serve as an excellent starting point for companies looking to launch mobile networks. A business looking to put its employees on the same digital path can begin by launching apps that combine communications, performance and statistics tracking, company records and requests on every mobile and operating system.
Perhaps the greatest advantage of syncing together a BYOD policy with a mobile platform lies in the comprehensive security features that an IT department can integrate into every user’s tablet or smartphone. Smartphones that become lost or stolen can be locked down and wiped remotely, while company data can be encrypted automatically when it enters and is withdrawn from the cloud. An information security service, such as Lifelock, can provide identity theft protection and data security so businesses can monitor the safety of their information. Companies that risk losing valuable data on physical mobiles, whether this data involves sales information or customer statistics, have better solutions today than at any time in the past when security needed to be individually arranged and updated on each mobile.
Many companies look at enterprise mobility as a means of generating new income. Microsoft’s marketing campaign has tried to pitch enterprise mobility as a means of engaging customers with a mobile, whether by showing a video or using the device as a point of sales, so that your company’s business platform extends past the office. While BYOD has traditionally been seen as a solution for employees, it may soon cross over from a human resources tool to a mechanism for revenue.
Mobile is the fastest growing technology the world has ever seen and arguably the biggest technology driver driver of social and economic change.
Almost half of the worlds population own a mobile phone, powerful smartphones outsell feature phones” and the predicted future growth rates are astonishing: mobile subscriptions are growing four times faster than mobile population and the four billion mark is set be passed in 2018.
And there’s a major boom in the trend for people to own multiple devices or use multiple SIMS to access the best tariff’s, creating a current mobile collections base of seven billion.
Despite challenging economic conditions, this figure is expected to grow, fulled in part by the desire for many different industries to “connect” their machines to applications that will tap into new markets, such as smart-meter monitoring, mobile healthcare and the “connected car”.
Taken from The Sunday Times.
This means within 6 years 60% of mobile phones in circulation will be smartphones.
The Swedish company Ericcson said it expected smartphone traffic to grow tenfold in the next 6 years.
Total mobile subscriptions are predicted to reach 9.3 billion by 2019. That would mean smartphone traffic would hi 10 billion gigabytes with videos representing about half of all data traffic and social networking a tenth.
Now that’s saying something!
Has your company got a mobile strategy in place is the key question?